AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games Performance in Costa Rica in Q4 2022
Discover the performance of the top 5 hybridcasual games in Costa Rica during Q4 2022, featuring trends in weekly downloads, revenue, and active users.
In Q4 2022, hybridcasual games captured the attention of gamers in Costa Rica. Here's a detailed look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Stumble Guys from Scopely saw a fluctuating trend in weekly downloads, peaking at around 18K in the week of December 19. The weekly revenue showed a general decline from $4.6K at the start of the quarter to $3.7K by the end of December. Active users also varied, reaching a low of approximately 87K in late November before rising to around 112K in the final week of December.
Soccer Superstar by Real Freestyle Soccer experienced significant increases in both downloads and active users. Weekly downloads surged from 4.6K at the beginning of the quarter to a high of about 17.8K in late November. Revenue, although minimal, showed slight increases, peaking at $20 in mid-December. Active users grew steadily, reaching around 60K by the end of December.
Piano Star from TINYMAX HONGKONG LIMITED had varied download numbers, with a peak of around 16.2K in late October. Active users increased from approximately 1.5K at the start of the quarter to about 24.9K by the end of October, before stabilizing around 14.7K in late December. The game did not generate any revenue during this period.
Race Master 3D - Car Racing by SayGames Ltd showed a consistent performance with weekly downloads peaking at about 7.9K in the last week of December. Weekly revenue was modest, fluctuating between $9 and $68. Active users saw a stable trend, peaking at around 39.3K in the final week of December.
School Party Craft by Candy Room Games & RabbitCo maintained steady download numbers throughout the quarter, with a peak of about 5.7K in the last week of December. Active users grew from approximately 12.3K at the start of the quarter to around 14.6K by the end of December. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower's platform.